Rolf
Rogue
Halfling/Doglin
Experience
6500
Level
5
Inspired
false
Proficiency
3
Armor Class
15
Initiative
3
Temporary Hit Points
0
Hit Die
1d8
Speed
25
Max Hit Points
38
Current Hit Points
38
2
Strength
15
3
Dexterity
17
2
Constitution
15
0
Intelligence
10
1
Wisdom
12
0
Charisma
10
Le Skills
(Dex)
Acrobatics:
6
(Wis)
Animal Handling:
1
(Int)
Arcana:
0
(Str)
Athletics:
8
(Cha)
Deception:
0
(Int)
History:
0
(Wis)
Insight:
1
(Cha)
Intimidation:
0
(Int)
Investigation:
3
(Wis)
Medicine:
1
(Int)
Nature:
0
(Wis)
Perception:
7
(Cha)
Performance:
0
(Cha)
Persuasion:
0
(Int)
Religion:
0
(Dex)
Sleight of Hand:
3
(Dex)
Stealth:
3
(Wis)
Survival:
1
Equipment
Studded Leather Armor
+12
to Armor
Thieve's Tools
Explorer's Pack
Wealth
Platinum
0
Gold
0
Silver
0
Copper
0
Weapons
Shortsword
Dexterity
Attack
1d20
+6
Damage
1d6
+3
Sneak Attack
Dexterity
Attack
1d20
+6
Damage
4d6
+3
Daggers
Dexterity
Attack
1d20
+6
Damage
1d4
+3
Shortbow
Dexterity
Attack
1d20
+6
Damage
1d6
+3
The Story of Rolf
Lucky - Reroll 1s on attack rolls
Stout - Advantage on saves vs. poison, resistance against poison damage
Expertise - Proficiency bonus doubled for Perception and Athletics
Bonus Action: Dash, Disengage, Hide
Uncanny Dodge - use Reaction to halve seen attackers damage
Assassinate - Advantage on enemies who have not had a turn
Edit Rolf:
Quick Stats
Click on a stat to see applied bonuses.
Str: 15 (+2)
No Modifiers
Dex: 17 (+3)
Racial Bonus one: 2
Con: 15 (+2)
Racial Bonus two: 1
Int: 10 (+0)
No Modifiers
Wis: 12 (+1)
No Modifiers
Cha: 10 (+0)
No Modifiers
Saving Throws
Strength: +2
Dexterity: +6
Constitution: +2
Intelligence: +3
Wisdom: +1
Charisma: 0
Spell Casting
Spell DC : 11
Spell Attack : +3
