Rolf

Rogue
Halfling/Doglin

Experience

6500

Level

5

Inspired

false

Proficiency

3

Armor Class

15

Initiative

3

Temporary Hit Points

0

Hit Die

1d8

Speed

25

Max Hit Points

38

Current Hit Points

38
2
Strength
15
3
Dexterity
17
2
Constitution
15
0
Intelligence
10
1
Wisdom
12
0
Charisma
10

Le Skills

(Dex)
Acrobatics:
6
(Wis)
Animal Handling:
1
(Int)
Arcana:
0
(Str)
Athletics:
8
(Cha)
Deception:
0
(Int)
History:
0
(Wis)
Insight:
1
(Cha)
Intimidation:
0
(Int)
Investigation:
3
(Wis)
Medicine:
1
(Int)
Nature:
0
(Wis)
Perception:
7
(Cha)
Performance:
0
(Cha)
Persuasion:
0
(Int)
Religion:
0
(Dex)
Sleight of Hand:
3
(Dex)
Stealth:
3
(Wis)
Survival:
1

Equipment

Studded Leather Armor
+12
to Armor
Thieve's Tools
Explorer's Pack

Wealth

Platinum

0

Gold

0

Silver

0

Copper

0

Weapons

Shortsword
Dexterity
Attack
1d20
+6
Damage
1d6
+3
Sneak Attack
Dexterity
Attack
1d20
+6
Damage
4d6
+3
Daggers
Dexterity
Attack
1d20
+6
Damage
1d4
+3
Shortbow
Dexterity
Attack
1d20
+6
Damage
1d6
+3

The Story of Rolf

Lucky - Reroll 1s on attack rolls
Stout - Advantage on saves vs. poison, resistance against poison damage

Expertise - Proficiency bonus doubled for Perception and Athletics

Bonus Action: Dash, Disengage, Hide

Uncanny Dodge - use Reaction to halve seen attackers damage

Assassinate - Advantage on enemies who have not had a turn

Edit Rolf:

Click to expand. Select the skills your character is proficient in. These come from your class, subclass and character background.

Open to add various equipment.

If your armor is not heavy, you can add your Dex modifier to your overall Armor Class.

If you are wearing light or medium armor, you must cap your dex modifier additional armor to +2 only.

View all 1st Level Spells

View all 2nd Level Spells

View all 3rd Level Spells

Any spell

Use this if you want to protect your character from others editing. This is not a safe place to store a password. Please do not use any of your normal passwords.

Something to remember me by

Quick Stats

Click on a stat to see applied bonuses.
Str: 15 (+2)
No Modifiers
Dex: 17 (+3)
Racial Bonus one: 2
Con: 15 (+2)
Racial Bonus two: 1
Int: 10 (+0)
No Modifiers
Wis: 12 (+1)
No Modifiers
Cha: 10 (+0)
No Modifiers

Saving Throws

Strength: +2
Dexterity: +6
Constitution: +2
Intelligence: +3
Wisdom: +1
Charisma: 0

Spell Casting

Spell DC : 11 
Spell Attack : +3