Sheena

Fighter
Human

Experience

6500

Level

5

Inspired

false
I fled from my homeland, framed for a crime I did not commit

Proficiency

3

Armor Class

19

Initiative

1

Temporary Hit Points

Hit Die

Speed

30

Max Hit Points

Current Hit Points

3
Strength
16
1
Dexterity
12
4
Constitution
19
2
Intelligence
14
1
Wisdom
13
1
Charisma
13

Le Skills

(Dex)
Acrobatics:
1
(Wis)
Animal Handling:
1
(Int)
Arcana:
2
(Str)
Athletics:
6
(Cha)
Deception:
1
(Int)
History:
5
(Wis)
Insight:
4
(Cha)
Intimidation:
4
(Int)
Investigation:
2
(Wis)
Medicine:
1
(Int)
Nature:
2
(Wis)
Perception:
1
(Cha)
Performance:
1
(Cha)
Persuasion:
1
(Int)
Religion:
2
(Dex)
Sleight of Hand:
1
(Dex)
Stealth:
1
(Wis)
Survival:
1

Equipment

Chain Mail
+16
to Armor
Shield
+2
to Armor
Fighting Style - Defense
+1
to Armor

Wealth

Platinum

0

Gold

10

Silver

0

Copper

0

Weapons

Battleaxe
Strength
Attack
1d20
+6
Damage
1d8
+3
Hand Axe
Strength
Attack
1d20
+6
Damage
1d6
+3

The Story of Sheena

Eldritch Knight

Soldier Feature:
• Military Rank: Officer
Fighter Features:
• Fighting Style - Defense: +1 to AC while wearing armor
• Second Wind: Heal 1d10 + level hit points as a bonus action (once between rests)
• Action Surge: Take an extra action once between rests
• Fighter Archetype: Eldritch Knight
• Form a magical bond with a weapon (pg75)
• You can make two attacks on your turn
• Sentinel Feat

Personal Effects:
- Chain mail
- Shield
- Battleaxe (bonded)
- Hand Axe (bonded
- Hand Axe
- Backpack
- Crowbar
- Hammer
- Piton (10)
- Torch (10)
- Tinderbox
- Rations (10 days)
- Waterskin
- Hempen rope (50 feet)
- Set of common clothes
- Insignia of rank
- Dagger from fallen enemy (assassin)
- Set of bone dice
- Pouch
- Trinket: A silver badge in the shape of a five-pointed star

Edit Sheena:

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If your armor is not heavy, you can add your Dex modifier to your overall Armor Class.

If you are wearing light or medium armor, you must cap your dex modifier additional armor to +2 only.

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Something to remember me by

Quick Stats

Click on a stat to see applied bonuses.
Str: 16 (+3)
No Modifiers
Dex: 12 (+1)
No Modifiers
Con: 19 (+4)
No Modifiers
Int: 14 (+2)
No Modifiers
Wis: 13 (+1)
No Modifiers
Cha: 13 (+1)
No Modifiers

Saving Throws

Strength: +6
Dexterity: +1
Constitution: +7
Intelligence: +2
Wisdom: +1
Charisma: +1

Spell Casting

Spell DC : 13 
Spell Attack : +5

Prepared Spells

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