Aramine

Druid
Tiefling

Experience

6500

Level

5

Inspired

false

Proficiency

3

Armor Class

18

Initiative

2

Temporary Hit Points

0

Hit Die

5d8

Speed

30

Max Hit Points

72

Current Hit Points

72
-1
Strength
8
2
Dexterity
14
2
Constitution
14
1
Intelligence
12
4
Wisdom
18
3
Charisma
16

Le Skills

(Dex)
Acrobatics:
5
(Wis)
Animal Handling:
7
(Int)
Arcana:
1
(Str)
Athletics:
2
(Cha)
Deception:
3
(Int)
History:
1
(Wis)
Insight:
4
(Cha)
Intimidation:
3
(Int)
Investigation:
1
(Wis)
Medicine:
4
(Int)
Nature:
1
(Wis)
Perception:
7
(Cha)
Performance:
3
(Cha)
Persuasion:
3
(Int)
Religion:
1
(Dex)
Sleight of Hand:
2
(Dex)
Stealth:
5
(Wis)
Survival:
7

Equipment

Hmm, no equipment. That's a bit frightning. Is Aramine running around wearing nothing at all?

Wealth

Platinum

0

Gold

0

Silver

0

Copper

0

Weapons

Quarterstaff
Dexterity
Attack
1d20
+5
Damage
1d6
+2
Scimitar
Dexterity
Attack
1d20
+5
Damage
1d6
+2
Unarmed Strike
Dexterity
Attack
1d20
+5
Damage
1d4
+2
Bite (Dire Wolf)
Dexterity
Attack
1d20
+5
Damage
2d6
+3

The Story of Aramine

Nice to meet you very well indeed hello goodbye.

Edit Aramine:

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Open to add various equipment.

If your armor is not heavy, you can add your Dex modifier to your overall Armor Class.

If you are wearing light or medium armor, you must cap your dex modifier additional armor to +2 only.

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Something to remember me by

Quick Stats

Click on a stat to see applied bonuses.
Str: 8 (-1)
No Modifiers
Dex: 14 (+2)
No Modifiers
Con: 14 (+2)
No Modifiers
Int: 12 (+1)
Racial Bonus one: 1
Wis: 18 (+4)
No Modifiers
Cha: 16 (+3)
Racial Bonus two: 2

Saving Throws

Strength: -1
Dexterity: +2
Constitution: +2
Intelligence: +4
Wisdom: +7
Charisma: +3

Spell Casting

Spell DC : 15 
Spell Attack : +7

Prepared Spells

Click a spell name to toggle details.