Mylon

Cleric
Hill Dwarf

Experience

34000

Level

8

Inspired

false
Stricken by grief, raised by the light

Proficiency

3

Armor Class

21

Initiative

2

Temporary Hit Points

0

Hit Die

5d8 (8d8 max)

Speed

25

Max Hit Points

83

Current Hit Points

61
3
Strength
16
2
Dexterity
14
4
Constitution
18
1
Intelligence
12
5
Wisdom
20
2
Charisma
15

Le Skills

(Dex)
Acrobatics:
2
(Wis)
Animal Handling:
5
(Int)
Arcana:
1
(Str)
Athletics:
3
(Cha)
Deception:
2
(Int)
History:
1
(Wis)
Insight:
8
(Cha)
Intimidation:
2
(Int)
Investigation:
1
(Wis)
Medicine:
8
(Int)
Nature:
1
(Wis)
Perception:
5
(Cha)
Performance:
2
(Cha)
Persuasion:
5
(Int)
Religion:
4
(Dex)
Sleight of Hand:
2
(Dex)
Stealth:
2
(Wis)
Survival:
5

Equipment

Plate Armor +1
+19
to Armor
Shield
+2
to Armor
Smith's Tools (Artisan Tools)
Carpenter's Tools (Artisan Tools)
Necklace of Prayer Beads

Wealth

Platinum

0

Gold

10189

Silver

10

Copper

0

Weapons

Handaxe
Strength
Attack
1d20
+6
Damage
1d6
+3
Warhammer
Strength
Attack
1d20
+6
Damage
1d8
+3
Warhammer 2H
Strength
Attack
1d20
+6
Damage
1d10
+3
Spiritual Weapon
Wisdom
Attack
1d20
+8
Damage
1d8
+5
Shortbow (80/320)
Dexterity
Attack
1d20
+5
Damage
1d6
+2

The Story of Mylon

A smith conscripted into an army, fighting a war for a cause he didn't believe in. The night before a fierce battle. A letter. The death of his wife. Rage. A roaring scream "heard for miles". Focused energy from a god. Fierce inspiration to his fellow troops. Trained as a cleric to a god he doesn't know and doesn't believe in. That was 15 years ago.

Saving Throws: Wisdom, Charisma

===
HP (1d8 or 5 per level)
===
Level 1: 8+3+1 = 12
Level 2-5: (5*4)+(3*4)+4 = 20+12+4=36
Level 6: 5+3+1
Level 7: 5+3+1
Level 8: 5+3+1 (plus con ability increase +1 * 8) = 9 + 8 = 17
Total = 83

Initial gold: 615 rolled gold - 200g for splint mail +50g refund for class scale mail

Hill Dwarf:
- Plus 1 HP per level
- Advantage on poison. Resistant to poison
- Proficient with Smith's Tools
- Double proficiency on History checks related to Stonework
- Darkvision
- Proficient with battleaxe, handaxe, throwing hammer, warhammer

Guild Artisan:
- Proficient with Carpenter's Tools
- Letter of guild introduction
- Travelers clothes
- Belt pouch

Heavy Armor:
- Disadvantage on stealth

Necklace of Prayer Beads (each can be used again at new dawn):
6 Beads. Cast as a bonus action.
Blessing bead, Bless
Favor bead, Greater Restoration
Smiting bead, Blinding Smite
Smiting bead, Blinding Smite
Wind Walking bead, Wind Walk
Summons bead, Planar Ally

Spell Slots:
- First-Level: 4
- Second-Level: 3
- Third-Level: 3
- Fourth-Level: 2

Prepared Spells:
- Cantrips known: 4
- Cleric Level + Wisdom Modifier number of spells prepared (not including cantrips or always prepared spells) = 13

Life Domain:
- Proficiency with Heavy Armor
- Disciple of Life: Healing spells grant additional 2+spell level HP

Always Prepared Spells:
- level 1: bless, cure wounds
- level 3: lesser restoration, spiritual weapon
- level 5: beacon of hope, revivify
- level 7: death ward, guardian of faith

Channel Divinity (2/short-rest):
- Turn Undead (Destroy Undead if fail save - up to CR 1)
- Preserve Life: Action, restore 5 * cleric level HP to any creatures within 30 ft. Divide HP among them. Cannot restore past half HP.

Blessed Healer:
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Divine Strike:
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra Id8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Edit Mylon:

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Something to remember me by

Quick Stats

Click on a stat to see applied bonuses.
Str: 16 (+3)
No Modifiers
Dex: 14 (+2)
Level 8 Bonus 2: 1
Con: 18 (+4)
Racial Bonus one: 2
Level 8 Bonus 1: 1
Int: 12 (+1)
No Modifiers
Wis: 20 (+5)
Racial Bonus two: 1
Level 4 Bonus 1: 2
Cha: 15 (+2)
No Modifiers

Saving Throws

Strength: +3
Dexterity: +2
Constitution: +4
Intelligence: +1
Wisdom: +8
Charisma: +5

Spell Casting

Spell DC : 16 
Spell Attack : +8

Prepared Spells

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