Mylon
Experience
Level
Inspired
Proficiency
Armor Class
Initiative
Temporary Hit Points
Hit Die
Speed
Max Hit Points
Current Hit Points
Le Skills
Equipment
Wealth
Platinum
Gold
Silver
Copper
Weapons
The Story of Mylon
A smith conscripted into an army, fighting a war for a cause he didn't believe in. The night before a fierce battle. A letter. The death of his wife. Rage. A roaring scream "heard for miles". Focused energy from a god. Fierce inspiration to his fellow troops. Trained as a cleric to a god he doesn't know and doesn't believe in. That was 15 years ago.
Saving Throws: Wisdom, Charisma
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HP (1d8 or 5 per level)
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Level 1: 8+3+1 = 12
Level 2-5: (5*4)+(3*4)+4 = 20+12+4=36
Level 6: 5+3+1
Level 7: 5+3+1
Level 8: 5+3+1 (plus con ability increase +1 * 8) = 9 + 8 = 17
Total = 83
Initial gold: 615 rolled gold - 200g for splint mail +50g refund for class scale mail
Hill Dwarf:
- Plus 1 HP per level
- Advantage on poison. Resistant to poison
- Proficient with Smith's Tools
- Double proficiency on History checks related to Stonework
- Darkvision
- Proficient with battleaxe, handaxe, throwing hammer, warhammer
Guild Artisan:
- Proficient with Carpenter's Tools
- Letter of guild introduction
- Travelers clothes
- Belt pouch
Heavy Armor:
- Disadvantage on stealth
Necklace of Prayer Beads (each can be used again at new dawn):
6 Beads. Cast as a bonus action.
Blessing bead, Bless
Favor bead, Greater Restoration
Smiting bead, Blinding Smite
Smiting bead, Blinding Smite
Wind Walking bead, Wind Walk
Summons bead, Planar Ally
Spell Slots:
- First-Level: 4
- Second-Level: 3
- Third-Level: 3
- Fourth-Level: 2
Prepared Spells:
- Cantrips known: 4
- Cleric Level + Wisdom Modifier number of spells prepared (not including cantrips or always prepared spells) = 13
Life Domain:
- Proficiency with Heavy Armor
- Disciple of Life: Healing spells grant additional 2+spell level HP
Always Prepared Spells:
- level 1: bless, cure wounds
- level 3: lesser restoration, spiritual weapon
- level 5: beacon of hope, revivify
- level 7: death ward, guardian of faith
Channel Divinity (2/short-rest):
- Turn Undead (Destroy Undead if fail save - up to CR 1)
- Preserve Life: Action, restore 5 * cleric level HP to any creatures within 30 ft. Divide HP among them. Cannot restore past half HP.
Blessed Healer:
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
Divine Strike:
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra Id8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Quick Stats
Saving Throws
Spell Casting
Prepared Spells
